Anchors | Cynthia | Sygna Suit | Sygna Suit (Renegade) | Cynthia |
Sygna Suit (Aura) |
Cynthia | |||
Picture | Name | Role | Base Rarity |
|
Cynthia | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Cynthia | This Champion of Sinnoh is an archeologist who researches the history and mythology of Pokémon. Her deep love for Pokémon sent her on an adventure when she was young. |
Cynthia Sygna Suit | Cynthia's sygna suit conceals a passionate fighting spirit. She has vowed to fight her way to the top in Pokémon battles with her partner, Kommo-o. |
Cynthia Sygna Suit (Renegade) | Cynthia is wearing a mysterious-looking sygna suit. Together with her partner Giratina, she's ready to uncover the mysteries hidden around the world. |
Cynthia | Cynthia is wearing a sygna suit that reflects her powerful fighting spirit. She has known her partner Lucario for a long time, and they are in perfect sync with each other. |
Mindscape |
Cynthia's Pokémon
Cynthia & Garchomp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Surging Sand 5: Powers up the user's moves during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 if Sinnoh *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 391 | 168 | 146 | 165 | 379 |
5 Star Max Potential Stats | |||||
731 | 431 | 208 | 186 | 205 | 419 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Earthquake of Ancient Lore | 160-192 | Opponent | ||||
Become Mega Garchomp until the end of battle. |
Cynthia & Garchomp (Mega Garchomp) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Surging Sand 5: Powers up the user's moves during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 if Sinnoh *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 469 | 201 | 146 | 165 | 379 |
5 Star Max Potential Stats | |||||
731 | 517 | 249 | 186 | 205 | 419 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Earthquake of Ancient Lore | 160-192 | Opponent | ||||
Become Mega Garchomp until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 1 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 3 | 36 | 1 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 2 |
Stomping Tantrum: Move Gauge Refresh 4 | Move: Stomping Tantrum Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 2 |
Stomping Tantrum: Defense Crush 4 | Move: Stomping Tantrum Has a good chance of lowering the target's Defense when an attack against it is successful. | 7 | 84 | 3 |
Slash: Critical Strike 3 | Move: Slash Powers up attacks if they become critical hits. | 7 | 84 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 3 | Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sand Screen | Sp. Def + increases 50% in a sandstorm. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 8 | 96 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
HP + 50 | HP + 50 | 8 | 96 | 2 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 8 | 96 | 3 |
Surging Sand 3 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 2 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 2 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Earthquake: Move Gauge Refresh 4 | Move: Earthquake Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
This Match Is Too Fun!: MP Refresh 3 | Move: This Match Is Too Fun! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 2 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 8 | 96 | 2 |
This Match Is Too Fun!: Propulsion 3 | Move: This Match Is Too Fun! Has a moderately good chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 3 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Sand Blaster 5 | Powers up the user's sync move during a sandstorm. | 3 | 36 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Superduper Effective 5 | Powers up moves that are super effective. | 3 | 36 | 3 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 5 | 60 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Slash: Critical Strike 9 | Move: Slash Powers up the user's attacks when they become critical hits. | 10 | 120 | 4 |
First Sync Defense Down All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | 7 | 84 | 2 |
Dust Kicker | Causes a sandstorm after using the user's sync move. | 12 | 144 | 4 |
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | 10 | 120 | 5 |
Cynthia Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Cynthia | Strike | ☆☆☆☆☆ |
Mindscape |
Cynthia & Kommo-o | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
High Five 1: Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Stamina Reserves 6: Charges the user's move gauge by 6 the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
552 | 420 | 172 | 436 | 172 | 215 |
5 Star Max Potential Stats | |||||
652 | 460 | 212 | 476 | 212 | 255 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Historymaker Clanging Scales | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 3 |
Clanging Scales: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Clanging Scales: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Clanging Scales: Unhindered | When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 3 |
Dragon Breath: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Dragon Breath: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Dragon Breath: Furious Brawn | The more the user's Attack has been raised, the more it powers up moves. | 10 | 120 | 3 |
High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 3 | 36 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 3 |
Static Shock 5 | Powers up sync moves when the target is paralyzed. | 8 | 96 | 3 |
Last Dash 4 | Once per battle, substantially raises the user's Speed when in a pinch. | 8 | 96 | 3 |
On the Ropes 5 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
Eyes on the Prize!: MP Refresh 4 | Has a good chance of restoring one MP of the move used if the move is successful. | 12 | 144 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 3 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Dragon Breath: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Historymaker Clanging Scales: Power Up 25 | Historymaker Clanging Scales: Power Up 25 | 5 | 60 | 3 |
Historymaker Clanging Scales: Power Up 25 | Historymaker Clanging Scales: Power Up 25 | 5 | 60 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Dragon Breath: Hostile Environment 2 | Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 4 |
Shocked Hit Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Sync Thinker 9 | Increases the user's Special Moves ? Next effect by 1 rank after using its sync move. | 9 | 108 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
HP 40 | HP 40 | 0 | 5 | 1 |
Sharp Entry 2 | Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | 3 | 36 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
X Sp. Atk: Ramp Up 1 | Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Cynthia Sygna Suit (Renegade) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
|
☆☆☆☆☆ |
Mindscape |
Cynthia & Giratina | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Invigorating Shadow 2: Charges the user's move gauge by 2 when it takes on a shadow presence. Super Shadow: Applies the Supereffective Up Next effect to the user when it takes on a shadow presence. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Fiery -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
637 | 400 | 187 | 456 | 187 | 357 |
5 Star Max Potential Stats | |||||
737 | 440 | 227 | 496 | 227 | 397 |
5 Star Max Potential EX Role Stats | |||||
797 | 480 | 227 | 536 | 227 | 397 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 2 |
Shadow Ball: Move Gauge Refresh 2 | Move: Shadow Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Ghost Wish: Group Morale Boost 4 | Move: Ghost Wish Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
Shadow Ball: Superduper Effective 1 | Move: Shadow Ball Powers up moves that are super effective. | 10 | 120 | 3 |
Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | 9 | 108 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Ghost Wish: Group Pep Talk 4 | Move: Ghost Wish Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 3 |
Ghost Wish: MP Refresh 2 | Move: Ghost Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Show Me Your Secrets!: MP Refresh 2 | Move: Show Me Your Secrets! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Stat Reboot 9 | Returns the user's lowered stats to normal after using its sync move. | 8 | 96 | 3 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | 8 | 96 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Renegade Shadow Force: Power 25 | Renegade Shadow Force: Power Up 25 | 5 | 60 | 3 |
Renegade Shadow Force: Power 25 | Renegade Shadow Force: Power Up 25 | 5 | 60 | 1 |
Cynthia | |||
Picture | Name | Role | Base Rarity |
Cynthia | Support | ☆☆☆☆ |
Mindscape |
Cynthia & Gastrodon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Researcher: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
602 | 184 | 236 | 174 | 246 | 254 |
5 Star Stats | |||||
642 | 204 | 256 | 194 | 266 | 274 |
5 Star Max Potential Stats | |||||
682 | 224 | 276 | 214 | 286 | 294 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Living Relic Ground Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 2 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Move Gauge Refresh 9 | Move: Earthquake Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Earthquake: Gobsmack 2 | Move: Earthquake Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 9 | 108 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Move: Dire Hit All + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 3 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Rock Tomb: Trip Up 4 | Move: Rock Tomb Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 2 |
Don't Worry!: Move Gauge Refresh 3 | Move: Don't Worry! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Don't Worry!: MP Refresh 3 | Move: Don't Worry! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Living Relic Ground Impact: Power 25 | Living Relic Ground Impact: Power Up 25 | 5 | 60 | 3 |
Living Relic Ground Impact: Power 25 | Living Relic Ground Impact: Power Up 25 | 5 | 60 | 3 |
Cynthia Sygna Suit (Aura) | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Cynthia |
|
☆☆☆☆☆ |
Mindscape |
Cynthia & Lucario | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Cynthia's Aura: Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 249 | 323 | 344 | 323 | 300 |
5 Star Max Potential Stats | |||||
821 | 289 | 371 | 384 | 371 | 340 |
5 Star Max Potential EX Role Stats | |||||
881 | 309 | 371 | 404 | 371 | 380 |
Cynthia & Lucario (Mega Lucario) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Cynthia's Aura: Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 249 | 387 | 344 | 387 | 300 |
5 Star Max Potential Stats | |||||
821 | 289 | 427 | 384 | 427 | 340 |
5 Star Max Potential EX Role Stats | |||||
881 | 309 | 427 | 404 | 427 | 380 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 2 |
It Won't End Here!: MP Refresh 2 | Move: It Won't End Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 50 | HP 50 | 8 | 96 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 2 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Move Gauge Refresh 3 | Move: Vacuum Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Team Staring Contest | Prevents all allied sync pairs from flinching. | 8 | 96 | 2 |
Vacuum Wave: Focus Group 9 | Move: Vacuum Wave Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Gobsmack 4 | Move: Vacuum Wave Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | 7 | 84 | 2 |
Vacuum Wave: Numbing Blow 4 | Move: Vacuum Wave Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Learn by Battle Aura Sphere: Power 25 | Learn by Battle Aura Sphere: Power Up 25 | 5 | 60 | 3 |
Learn by Battle Aura Sphere: Power 25 | Learn by Battle Aura Sphere: Power Up 25 | 5 | 60 | 3 |