Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
7 |
84 |
2 |
MAX Countdown 2 |
Reduces the user’s sync move countdown by two after using its max move. |
10 |
120 |
4 |
Discombobulate 9 |
Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
5 |
Turbo Turf 2 |
Quickly charges the move gauge when the terrain is Grassy Terrain. |
7 |
84 |
2 |
Easy Pickings 9 |
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
4 |
Piercing Gaze |
Moves never miss. |
10 |
120 |
5 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Muddy Water: Power 3 |
Muddy Water: Power ↑ 3 |
3 |
36 |
1 |
Muddy Water: Power 3 |
Muddy Water: Power ↑ 3 |
3 |
36 |
1 |
Muddy Water: Power 3 |
Muddy Water: Power ↑ 3 |
3 |
36 |
2 |
Muddy Water: Accuracy 10 |
Muddy Water: Accuracy ↑ 10 |
5 |
60 |
1 |
Muddy Water: On a Roll 1 |
Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the user’s moves. |
8 |
96 |
2 |
Max Move: Team Physical & Special Boost 1 |
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s max move. |
9 |
108 |
3 |
No Need to Worry ♪: MP Refresh 2 |
Move: No Need to Worry ♪ Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Sharp Entry 1 |
Raises the user’s critical-hit rate by one stat rank when it enters a battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Clearheaded |
Prevents the user from becoming confused. |
5 |
60 |
1 |
Razor Leaf: Power 4 |
Razor Leaf: Power ↑ 4 |
3 |
36 |
1 |
Razor Leaf: Power 4 |
Razor Leaf: Power ↑ 4 |
3 |
36 |
2 |
Razor Leaf: Power 4 |
Razor Leaf: Power ↑ 4 |
3 |
36 |
1 |
Razor Leaf: Accuracy 5 |
Razor Leaf: Accuracy ↑ 5 |
3 |
36 |
2 |
Teeter Dance: Move Gauge Refresh 9 |
Move: Teeter Dance Charges the user’s move gauge by one when its move is successful. |
9 |
108 |
2 |
Interference Sync 9 |
Powers up the user’s sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Razor Leaf: Confusion Synergy 9 |
Move: Razor Leaf Powers up the user’s moves when the target is confused. |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Razor Leaf: Power 4 |
Razor Leaf: Power ↑ 4 |
3 |
36 |
1 |
Razor Leaf: Move Gauge Refresh 3 |
Move: Razor Leaf Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
1 |
Razor Leaf: Power 4 |
Razor Leaf: Power ↑ 4 |
3 |
36 |
1 |
Empowering Overgrowth 5 |
Powers up the user’s moves when the terrain is Grassy Terrain. |
8 |
96 |
2 |
Grassy Cushion 2 |
Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. |
8 |
96 |
2 |
Superduper 4 |
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. |
10 |
120 |
3 |
Max Overgrowth: Power 100 |
Max Overgrowth: Power ↑ 100 |
8 |
96 |
2 |
Grassy Terrain Extension 5 |
Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Muddy Water: Power 3 |
Muddy Water: Power ↑ 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Muddy Water: Move Gauge Refresh 3 |
Move: Muddy Water Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
1 |
Muddy Water: Power 3 |
Muddy Water: Power ↑ 3 |
3 |
36 |
1 |
Rainy Immunity |
Status conditions cannot be inflicted on the user when the weather is rainy. |
9 |
108 |
2 |
Refreshing Rain 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
Max Geyser: Power 100 |
Max Geyser: Power ↑ 100 |
8 |
96 |
2 |
Raging Rain 5 |
Powers up the user’s moves when the weather is rainy. |
10 |
120 |
3 |
Flood Alert 5 |
Extends the duration of rainy weather when the weather turns rainy while the user is on the field. |
10 |
120 |
3 |
Smiling Arcade Star Water Beam: Power 25 |
Smiling Arcade Star Water Beam: Power ↑ 25 |
5 |
60 |
3 |
Smiling Arcade Star Water Beam: Power 25 |
Smiling Arcade Star Water Beam: Power ↑ 25 |
5 |
60 |
3 |