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Electric-type
The Electric-type was introduced in Pokémon Red & Green in 1996. At present, there are 88 different Pokémon, including unique forms and Mega Evolutions, that share this type and 48 different moves with it.
Anchors | Pokémon | Moves | TCG |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Damage Inflicted | |||||||||||||||||
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*1 | *1 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0 | *2 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 |
Electric-type Pokémon
Count: 88
No. | Pic | Name | Type | Abilities | Base Stats | ||||||
HP | Att | Def | S.Att | S.Def | Spd | ||||||
#0025 |
|
Pikachu |
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Static Lightning Rod |
35 | 55 | 40 | 50 | 50 | 90 | |
#0026 |
|
Raichu |
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Static Lightning Rod |
60 | 90 | 55 | 90 | 80 | 110 | |
#0026 |
| Raichu | ![]() ![]() | Surge Surfer Surge Surfer | 60 | 85 | 50 | 95 | 85 | 110 | |
#0074 |
| Geodude | ![]() ![]() | Magnet Pull Sturdy Galvanize | 40 | 80 | 100 | 30 | 30 | 20 | |
#0075 |
| Graveler | ![]() ![]() | Magnet Pull Sturdy Galvanize | 55 | 95 | 115 | 45 | 45 | 35 | |
#0076 |
| Golem | ![]() ![]() | Magnet Pull Sturdy Galvanize | 80 | 120 | 130 | 55 | 65 | 45 | |
#0081 |
|
Magnemite |
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Magnet Pull Sturdy Analytic |
25 | 35 | 70 | 95 | 55 | 45 | |
#0082 |
|
Magneton |
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Magnet Pull Sturdy Analytic |
50 | 60 | 95 | 120 | 70 | 70 | |
#0100 |
|
Voltorb |
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Soundproof Static Aftermath |
40 | 30 | 50 | 55 | 55 | 100 | |
#0100 |
| Voltorb | ![]() ![]() | Soundproof Static Aftermath | 40 | 30 | 50 | 55 | 55 | 100 | |
#0101 |
|
Electrode |
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Soundproof Static Aftermath |
60 | 50 | 70 | 80 | 80 | 150 | |
#0101 |
| Electrode | ![]() ![]() | Soundproof Static Aftermath | 60 | 50 | 70 | 80 | 80 | 150 | |
#0125 |
|
Electabuzz |
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Static Vital Spirit |
65 | 83 | 57 | 95 | 85 | 105 | |
#0135 |
|
Jolteon |
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Volt Absorb Quick Feet |
65 | 65 | 60 | 110 | 95 | 130 | |
#0145 |
|
Zapdos |
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Pressure Static |
90 | 90 | 85 | 125 | 90 | 100 | |
#0170 |
|
Chinchou |
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Volt Absorb Illuminate Water Absorb |
75 | 38 | 38 | 56 | 56 | 67 | |
#0171 |
|
Lanturn |
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Volt Absorb Illuminate Water Absorb |
125 | 58 | 58 | 76 | 76 | 67 | |
#0172 |
|
Pichu |
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Static Lightning Rod |
20 | 40 | 15 | 35 | 35 | 60 | |
#0179 |
|
Mareep |
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Static Plus |
55 | 40 | 40 | 65 | 45 | 35 | |
#0180 |
|
Flaaffy |
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Static Plus |
70 | 55 | 55 | 80 | 60 | 45 | |
#0181 |
|
Ampharos |
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Static Plus |
90 | 75 | 85 | 115 | 90 | 55 | |
#0181 |
| Ampharos | ![]() ![]() | Mold Breaker | 90 | 95 | 105 | 165 | 110 | 45 | |
#0239 |
|
Elekid |
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Static Vital Spirit |
45 | 63 | 37 | 65 | 55 | 95 | |
#0243 |
|
Raikou |
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Pressure Inner Focus |
90 | 85 | 75 | 115 | 100 | 115 | |
#0309 |
|
Electrike |
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Static Lightning Rod Minus |
40 | 45 | 40 | 65 | 40 | 65 | |
#0310 |
|
Manectric |
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Static Lightning Rod Minus |
70 | 75 | 60 | 105 | 60 | 105 | |
#0310 |
| Manectric | ![]() | Intimidate | 70 | 75 | 80 | 135 | 80 | 135 | |
#0311 |
|
Plusle |
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Plus Lightning Rod |
60 | 50 | 40 | 85 | 75 | 95 | |
#0312 |
|
Minun |
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Minus Volt Absorb |
60 | 40 | 50 | 75 | 85 | 95 | |
#0403 |
|
Shinx |
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Rivalry Intimidate Guts |
45 | 65 | 34 | 40 | 34 | 45 | |
#0404 |
|
Luxio |
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Rivalry Intimidate Guts |
60 | 85 | 49 | 60 | 49 | 60 | |
#0405 |
|
Luxray |
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Rivalry Intimidate Guts |
80 | 120 | 79 | 95 | 79 | 70 | |
#0417 |
|
Pachirisu |
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Run Away Pickup Volt Absorb |
60 | 45 | 70 | 45 | 90 | 95 | |
#0462 |
|
Magnezone |
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Magnet Pull Sturdy Analytic |
70 | 70 | 115 | 130 | 90 | 60 | |
#0466 |
|
Electivire |
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Motor Drive Vital Spirit |
75 | 123 | 67 | 95 | 85 | 95 | |
#0479 |
|
Rotom |
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Levitate | 50 | 50 | 77 | 95 | 77 | 91 | |
#0479 |
| Rotom | ![]() ![]() | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
#0479 |
| Rotom | ![]() ![]() | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
#0479 |
| Rotom | ![]() ![]() | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
#0479 |
| Rotom | ![]() ![]() | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
#0479 |
| Rotom | ![]() ![]() | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
#0493 |
| Arceus | ![]() | Multitype | 120 | 120 | 120 | 120 | 120 | 120 | |
#0522 |
|
Blitzle |
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Lightning Rod Motor Drive Sap Sipper |
45 | 60 | 32 | 50 | 32 | 76 | |
#0523 |
|
Zebstrika |
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Lightning Rod Motor Drive Sap Sipper |
75 | 100 | 63 | 80 | 63 | 116 | |
#0587 |
|
Emolga |
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Static Motor Drive |
55 | 75 | 60 | 75 | 60 | 103 | |
#0595 |
|
Joltik |
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Compoundeyes Unnerve Swarm |
50 | 47 | 50 | 57 | 50 | 65 | |
#0596 |
|
Galvantula |
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Compoundeyes Unnerve Swarm |
70 | 77 | 60 | 97 | 60 | 108 | |
#0602 |
|
Tynamo |
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Levitate | 35 | 55 | 40 | 45 | 40 | 60 | |
#0603 |
|
Eelektrik |
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Levitate | 65 | 85 | 70 | 75 | 70 | 40 | |
#0604 |
|
Eelektross |
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Levitate | 85 | 115 | 80 | 105 | 80 | 50 | |
#0618 |
|
Stunfisk |
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Static Limber Sand Veil |
109 | 66 | 84 | 81 | 99 | 32 | |
#0642 |
|
Thundurus |
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Prankster Defiant |
79 | 115 | 70 | 125 | 80 | 111 | |
#0642 |
| Thundurus | ![]() ![]() | Volt Absorb | 79 | 105 | 70 | 145 | 80 | 101 | |
#0644 |
|
Zekrom |
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Teravolt | 100 | 150 | 120 | 120 | 100 | 90 | |
#0694 |
|
Helioptile |
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Dry Skin Sand Veil Solar Power |
44 | 38 | 33 | 61 | 43 | 70 | |
#0695 |
|
Heliolisk |
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Dry Skin Sand Veil Solar Power |
62 | 55 | 52 | 109 | 94 | 109 | |
#0702 |
|
Dedenne |
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Cheek Pouch Pickup Plus |
67 | 58 | 57 | 81 | 67 | 101 | |
#0737 |
|
Charjabug |
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Battery | 57 | 82 | 95 | 55 | 75 | 36 | |
#0738 |
|
Vikavolt |
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Levitate | 77 | 70 | 90 | 145 | 75 | 43 | |
#0741 |
| Oricorio | ![]() ![]() | Dancer | 75 | 70 | 70 | 98 | 70 | 93 | |
#0773 |
| Silvally | ![]() | RKS System | 95 | 95 | 95 | 95 | 95 | 95 | |
#0777 |
|
Togedemaru |
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Iron Barbs Lightning Rod Sturdy |
65 | 98 | 63 | 40 | 73 | 96 | |
#0785 |
|
Tapu Koko |
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Electric Surge Telepathy |
70 | 115 | 85 | 95 | 75 | 130 | |
#0796 |
|
Xurkitree |
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Beast Boost | 83 | 89 | 71 | 173 | 71 | 83 | |
#0807 |
|
Zeraora |
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Volt Absorb | 88 | 112 | 75 | 102 | 80 | 143 | |
#0835 |
|
Yamper |
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Ball Fetch Rattled |
59 | 45 | 50 | 40 | 50 | 26 | |
#0836 |
|
Boltund |
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Strong Jaw Competitive |
69 | 90 | 60 | 90 | 60 | 121 | |
#0848 |
|
Toxel |
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Rattled Static Klutz |
40 | 38 | 35 | 54 | 35 | 40 | |
#0849 |
|
Toxtricity |
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Punk Rock Plus Technician |
75 | 98 | 70 | 114 | 70 | 75 | |
#0849 |
| Toxtricity | ![]() ![]() | Punk Rock Minus Technician | 75 | 98 | 70 | 114 | 70 | 75 | |
#0871 |
|
Pincurchin |
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Lightning Rod Electric Surge |
48 | 101 | 95 | 91 | 85 | 15 | |
#0877 |
|
Morpeko |
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Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | |
#0877 |
| Morpeko | ![]() ![]() | Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | |
#0880 |
|
Dracozolt |
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Volt Absorb Hustle Sand Rush |
90 | 100 | 90 | 80 | 70 | 75 | |
#0881 |
|
Arctozolt |
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Volt Absorb Static Slush Rush |
90 | 100 | 90 | 90 | 80 | 55 | |
#0894 |
|
Regieleki |
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Transistor | 80 | 100 | 50 | 100 | 50 | 200 | |
#0921 |
|
Pawmi |
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Static Natural Cure Iron Fist |
45 | 50 | 20 | 40 | 25 | 60 | |
#0922 |
|
Pawmo |
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Volt Absorb Natural Cure Iron Fist |
60 | 75 | 40 | 50 | 40 | 85 | |
#0923 |
|
Pawmot |
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Volt Absorb Natural Cure Iron Fist |
70 | 115 | 70 | 70 | 60 | 105 | |
#0938 |
|
Tadbulb |
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Own Tempo Static Damp |
61 | 31 | 41 | 59 | 35 | 45 | |
#0939 |
|
Bellibolt |
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Electromorphosis Static Damp |
109 | 64 | 91 | 103 | 83 | 45 | |
#0940 |
|
Wattrel |
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Wind Power Volt Absorb Competitive |
40 | 40 | 35 | 55 | 40 | 70 | |
#0941 |
|
Kilowattrel |
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Wind Power Volt Absorb Competitive |
70 | 70 | 60 | 105 | 60 | 125 | |
#0989 |
|
Sandy Shocks |
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Protosynthesis | 85 | 81 | 97 | 121 | 85 | 101 | |
#0992 |
|
Iron Hands |
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Quark Drive | 154 | 140 | 108 | 50 | 68 | 50 | |
#0995 |
|
Iron Thorns |
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Quark Drive | 100 | 134 | 110 | 70 | 84 | 72 | |
#1008 |
|
Miraidon |
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Hadron Engine | 100 | 85 | 100 | 135 | 115 | 135 | |
#1021 |
|
Raging Bolt |
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Protosynthesis | 125 | 73 | 91 | 137 | 89 | 75 |
Electric-type Moves
Attack Count: 48
Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt |
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1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. |
Aura Wheel |
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10 | 110 | 100 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. |
Bolt Beak |
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10 | 85 | 100 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. |
Bolt Strike |
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5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis. |
Buzzy Buzz |
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20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
Catastropika |
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1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. |
Charge |
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20 | -- | 101 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Charge Beam |
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10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
Discharge |
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15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Double Shock |
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5 | 120 | 100 | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. |
Eerie Impulse |
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15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain |
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10 | -- | 101 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Electrify |
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20 | -- | 101 | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. |
Electro Ball |
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10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Electro Drift |
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5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
Electro Shot |
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10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
Electroweb |
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15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
Fusion Bolt |
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5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. |
Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Ion Deluge |
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25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
Magnet Rise |
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10 | -- | 101 | The user levitates using electrically generated magnetism for five turns. |
Magnetic Flux |
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20 | -- | 101 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
Max Lightning |
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10 | 10 | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Nuzzle |
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20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
Overdrive |
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10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
Parabolic Charge |
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20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
Pika Papow |
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20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. |
Plasma Fists |
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15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
Rising Voltage |
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20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
Shock Wave |
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20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
Spark |
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20 | 65 | 100 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Stoked Sparksurfer |
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1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. |
Supercell Slam |
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15 | 100 | 95 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
Thunder |
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10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Cage |
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15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
Thunder Fang |
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15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Thunder Punch |
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15 | 75 | 100 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Thunder Shock |
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30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Thunder Wave |
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20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunderbolt |
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15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
Thunderclap |
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5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
Volt Switch |
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20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Volt Tackle |
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15 | 120 | 100 | The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. |
Wild Charge |
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15 | 90 | 100 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Wildbolt Storm |
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10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
Zap Cannon |
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5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Zing Zap |
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10 | 80 | 100 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
Zippy Zap |
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10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |
Electric-type in the Pokémon Trading Card Game
The Electric-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the Electric type marking.