Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Ghost Guard |
Reduces damage when the user is attacked by Ghost-type moves. |
7 |
84 |
2 |
There You Have It!: Brain Gain 9 |
Move: There You Have It! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. |
10 |
120 |
4 |
Strike: Sp. Def ↓ 9 |
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, lowers the target’s Sp. Def by one stat rank for each hit. |
10 |
120 |
5 |
Grass Guard |
Reduces damage when the user is attacked by Grass-type moves. |
7 |
84 |
2 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
4 |
S-Move: 7 Stats ↑ 1 |
Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move. |
10 |
120 |
5 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Twin Beam: Power 3 |
Twin Beam: Power ↑ 3 |
3 |
36 |
1 |
Twin Beam: Power 3 |
Twin Beam: Power ↑ 3 |
3 |
36 |
2 |
Twin Beam: Power 3 |
Twin Beam: Power ↑ 3 |
3 |
36 |
1 |
Twin Beam: Move Gauge Refresh 3 |
Move: Twin Beam Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Twin Beam: Superduper Effective 9 |
Move: Twin Beam Powers up moves that are super effective. |
8 |
96 |
2 |
Unfortunate Strike 9 |
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Twin Beam: Power 3 |
Twin Beam: Power ↑ 3 |
3 |
36 |
1 |
Twin Beam: Power 3 |
Twin Beam: Power ↑ 3 |
3 |
36 |
1 |
On the Run 1 |
Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. |
7 |
84 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Superduper Effective 3 |
Powers up moves that are super effective. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Twin Beam: Strike: Flinch 1 |
Move: Twin Beam Has a chance (20%) of making the target flinch when the user’s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. |
8 |
96 |
3 |
Sync Damage Guard |
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Experimental Stored Power: Power 3 |
Experimental Stored Power: Power ↑ 3 |
3 |
36 |
1 |
Experimental Stored Power: Power 3 |
Experimental Stored Power: Power ↑ 3 |
3 |
36 |
1 |
Experimental Stored Power: Power 3 |
Experimental Stored Power: Power ↑ 3 |
3 |
36 |
2 |
There You Have It!: Precision 1 |
Move: There You Have It! Raises the user’s accuracy by one stat rank when its move is successful. |
7 |
84 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Trainer Sync Redemption 1 |
Restores one MP for the user’s Trainer the first time its sync move is used each battle. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Experimental Stored Power: Power 3 |
Experimental Stored Power: Power ↑ 3 |
3 |
36 |
1 |
Experimental Stored Power: Power 3 |
Experimental Stored Power: Power ↑ 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Experimental Stored Power: Power 0 |
Experimental Stored Power: Power ↑ 0 |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Rising Tide |
The more the user’s stats are raised, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Stacking Strike 9 |
Raises the user’s critical-hit rate by one stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user’s critical-hit rate by one stat rank for each hit. |
10 |
120 |
3 |
Laid-Back Biology Teacher Twin Beam: Power 25 |
Laid-Back Biology Teacher Twin Beam: Power ↑ 25 |
5 |
60 |
3 |
Laid-Back Biology Teacher Twin Beam: Power 25 |
Laid-Back Biology Teacher Twin Beam: Power ↑ 25 |
5 |
60 |
3 |