Rose | |||||||
Picture | Name | Role | Base Rarity | ||||
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Rose |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Double Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 1% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% Rose Poke Fair Scout (July 14th 2023 - August 19th 2023) - 2% |
Pokédex Entry
Flavor Text | |
Rose | Mr. Rose is the president of a large business conglomerate in Galar, Macro Cosmos. He is displaying his superb talents on Pasio as well. (NOTE: The text above was submitted by his secretary.) |
Mindscape |
Rose's Pokémon
Rose & Copperajah | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
P-Moves & Max Moves Expansion: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Rose's Results: Powers up the user's Steel-type moves. The user's moves never miss | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
742 | 390 | 138 | 297 | 138 | 251 |
5 Star Max Potential Stats | |||||
842 | 430 | 178 | 337 | 178 | 291 |
5 Star Max Potential EX Role Stats | |||||
902 | 450 | 198 | 357 | 198 | 291 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Millennium from Now Steel Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 8 | 96 | 4 |
Steel DF on Opp & Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | 10 | 120 | 5 |
Double Down 2 | Powers up the user's sync moves that are super effective. | 7 | 84 | 2 |
G-Max Steelsurge: Power 100 | G-Max Steelsurge: Power Up 100 | 5 | 60 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Actions, Not Words!: MP Refresh 2 | Move: Actions, Not Words! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 9 | Move: Iron Head Charges the user's move gauge by one when its move is successful. | 10 | 120 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 7 | 84 | 2 |
Steel DF on Opp: Sync Power Up 5 | Powers up the user's sync move when Steel Damage Field is applied to the opponent's field of play. | 9 | 108 | 3 |
G-Max Steelsurge: Power 100 | G-Max Steelsurge: Power Up 100 | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 6 | High Horsepower: Power Up 6 | 5 | 60 | 2 |
High Horsepower: Move Gauge Refresh 3 | Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
Stone Edge: Power 6 | Stone Edge: Power Up 6 | 5 | 60 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Surging Sand 3 | Powers up the user's moves during a sandstorm. | 9 | 108 | 3 |
Max Rockfall: Power 100 | Max Rockfall: Power Up 100 | 8 | 96 | 3 |
Millennium from Now Steel Impact: Power 25 | Millennium from Now Steel Impact: Power Up 25 | 5 | 60 | 3 |
Millennium from Now Steel Impact: Power 25 | Millennium from Now Steel Impact: Power Up 25 | 5 | 60 | 3 |