Rose

Picture Name Role Base Rarity
Rose Artwork
Standard Outfit EX Outfit
Rose
RoleStrike
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 1%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Rose Poke Fair Scout (July 14th 2023 - August 19th 2023) - 2%

Pokédex Entry

Flavor Text
RoseMr. Rose is the president of a large business conglomerate in Galar, Macro Cosmos. He is displaying his superb talents on Pasio as well. (NOTE: The text above was submitted by his secretary.)
Mindscape
Rose Mindscape

Rose's Pokémon

Rose & Copperajah

Picture Name Focal Move Type Weakness
Copperajah Image
English: Copperajah
Japan: Daioudou
ダイオウドウ
French: Pachyradjah
German: Patinaraja
Korean: 대왕끼리동
Steel-type Fighting-type
Passive Skills
P-Moves & Max Moves Expansion: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Rose's Results: Powers up the user's Steel-type moves. The user's moves never miss
Theme Skills
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 3
Soothing -2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
742 390 138 297 138 251
5 Star Max Potential Stats
842 430 178 337 178 291
5 Star Max Potential EX Role Stats
902 450 198 357 198 291


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Stone Edge Rock-typePhysical Category Move 100-120 80 3 (Gauge) Opponent
Critical hits land more easily
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent
No additional effect
Actions, Not Words!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ? Next effect by 1 rank. Lowers the user's Speed by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Millennium from Now Steel Impact Steel-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Steelsurge Steel-typePhysical Category Move 400-480 Opponent
Applies the Steel Damage Field effect to the opponents' field of play. (Steel Damage Field: The sync pairs will take Steel-type damage whenever they take an action.)
Max Rockfall Rock-typePhysical Category Move 400-480 Opponent
Creates a sandstorm
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 7 84 2
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 8 96 4
Steel DF on Opp & Hit: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. 10 120 5
Double Down 2 Powers up the user's sync moves that are super effective. 7 84 2
G-Max Steelsurge: Power 100 G-Max Steelsurge: Power Up 100 5 60 4
Impervious The user's stats cannot be lowered. 10 120 5
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 7 84 2
Attack 10 Attack 10 4 48 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Actions, Not Words!: MP Refresh 2 Move: Actions, Not Words! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Move Gauge Refresh 9 Move: Iron Head Charges the user's move gauge by one when its move is successful. 10 120 2
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. 7 84 2
Steel DF on Opp: Sync Power Up 5 Powers up the user's sync move when Steel Damage Field is applied to the opponent's field of play. 9 108 3
G-Max Steelsurge: Power 100 G-Max Steelsurge: Power Up 100 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 6 High Horsepower: Power Up 6 5 60 2
High Horsepower: Move Gauge Refresh 3 Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
HP 10 HP 10 2 24 1
Stone Edge: Power 3 Stone Edge: Power Up 3 3 36 1
Stone Edge: Power 3 Stone Edge: Power Up 3 3 36 1
Stone Edge: Power 6 Stone Edge: Power Up 6 5 60 2
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Surging Sand 3 Powers up the user's moves during a sandstorm. 9 108 3
Max Rockfall: Power 100 Max Rockfall: Power Up 100 8 96 3
Millennium from Now Steel Impact: Power 25 Millennium from Now Steel Impact: Power Up 25 5 60 3
Millennium from Now Steel Impact: Power 25 Millennium from Now Steel Impact: Power Up 25 5 60 3