Anchors | Selene | Selene | Special Costume |
Selene | |||
Picture | Name | Role | Base Rarity |
|
Selene | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Jacq Poke Fair Scout (March 31st 2024 - April 18th 2024) - 0.114% Volo Poke Fair Scout (March 29th 2024 - April 18th 2024) - 0.114% Cynthia Master Fair Scout (March 25th 2024 - April 25th 2024) - 0.161% Dahlia Poke Fair Scout (March 22nd 2024 - April 11th 2024) - 0.114% Double Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 0.114% and more... |
Pokédex Entry
Flavor Text | |
Selene | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene Special Costume | Selene is wearing a special outfit. She's a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor! |
Mindscape |
Selene's Pokémon
Selene & Rowlet | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Charater: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 335 | 138 | 352 | 148 | 238 |
5 Star Max Potential Stats | |||||
670 | 375 | 178 | 392 | 188 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Selene & Dartrix | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Charater: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
586 | 363 | 140 | 357 | 151 | 257 |
5 Star Max Potential Stats | |||||
686 | 403 | 180 | 397 | 191 | 297 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Selene & Decidueye | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Charater: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 377 | 144 | 367 | 156 | 266 |
5 Star Max Potential Stats | |||||
709 | 417 | 184 | 407 | 196 | 306 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Moonlight Leaf Blade | 200-240 | Opponent | ||||
Crticial Hits land more easily |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Leaf Blade: Move Gauge Refresh 2 | Move: Leaf Blade Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Leaf Blade: Critical Propulsion 3 | Move: Leaf Blade Has a moderately good chance of charging the user's move gauge by one when a move is a critical hit. | 10 | 120 | 3 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Power Reserves 3 | Powers up moves in a pinch. | 7 | 84 | 2 |
Spirit Shackle: Move Gauge Refresh 2 | Move: Spirit Shackle Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Restraining Sync-Up 5 | Powers up sync moves when the target is restrained. | 10 | 120 | 3 |
Hold Hostage 2 | Powers up moves when the target is restrained. | 8 | 96 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Steady Aim | Critical-hit rate cannot be lowered. | 4 | 48 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 6 | 72 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 7 | 84 | 3 |
Critical Healing 4 | Has a good chance of restoring the user's HP when the user lands a critical hit. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stare 'Em Down!: MP Refresh 1 | Move: Stare 'Em Down! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Restraining Countdown 1 | Has a small chance of reducing the sync move countdown by one when an attack move is successful against a restrained opponent. | 12 | 144 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Selene | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Selene |
|
☆☆☆☆☆ |
Mindscape |
Selene & Umbreon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
S-Move: Dark Zone: Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) Dark Zone: Team Crit Immunity: Protects all allied sync pairs against critical hits when the zone is a Dark Zone. P-Move/S-Move on Opp: Defense ?2 9: Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
706 | 441 | 189 | 354 | 200 | 308 |
5 Star Max Potential Stats | |||||
806 | 481 | 229 | 394 | 240 | 348 |
5 Star Max Potential EX Role Stats | |||||
866 | 501 | 249 | 414 | 260 | 348 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 2 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: MP Refresh 2 | Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Full of Energy!: MP Refresh 3 | Move: Full of Energy! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Full of Energy!: Critical Eye 1 | Move: Full of Energy! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 7 | 84 | 3 |
P-Move/S-Move on Opp: Sp. Atk ?2 9 | Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 2 |
Crunch: On a Roll 1 | Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 9 | Move: Crunch Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Floating High Black Hole Eclipse: Power 25 | Floating High Black Hole Eclipse: Power ? 25 | 5 | 60 | 3 |
Floating High Black Hole Eclipse: Power 25 | Floating High Black Hole Eclipse: Power ? 25 | 5 | 60 | 3 |
Selene Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
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Selene |
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☆☆☆☆☆ |
Mindscape |
Selene & Scizor (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Offensive Defense 9: Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. Metallic Acceleration 2: Quickly charges the move gauge when the zone is Steel Zone. Metallic Power 2: Powers up the user's moves when the zone is a Steel Zone | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
702 | 426 | 195 | 210 | 180 | 281 |
5 Star Max Potential Stats | |||||
802 | 466 | 235 | 250 | 220 | 321 |
5 Star Max Potential EX Role Stats | |||||
862 | 506 | 235 | 290 | 220 | 321 |
Selene & Scizor (Mega Scizor) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Offensive Defense 9: Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. Metallic Acceleration 3: Quickly charges the move gauge when the zone is Steel Zone. Metallic Power 5: Powers up the user's moves when the zone is a Steel Zone | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
702 | 426 | 234 | 210 | 216 | 281 |
5 Star Max Potential Stats | |||||
802 | 466 | 274 | 250 | 256 | 321 |
5 Star Max Potential EX Role Stats | |||||
862 | 506 | 274 | 290 | 256 | 321 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metal Claw: Accuracy 5 | Metal Claw: Accuracy ↑ 5 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Metal Claw: Gobsmack 4 | Move: Metal Claw Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 7 | 84 | 2 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 2 |
Metal Claw: Team Mind Brace 9 | Move: Metal Claw Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Steel Wish: MP Refresh 2 | Move: Steel Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Metallic Surge 9 | Powers up the user’s sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 2 |
Metallic Bullet Punch: Move Gauge Refresh 3 | Move: Metallic Bullet Punch Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Fierce Entry 1 | Raises the user’s Attack by one stat rank when it enters a battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Loading to Full Power!: MP Refresh 2 | Move: Loading to Full Power! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Steel Zone: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 10 | 120 | 3 |
Steel Zone Extension 3 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 3 |