AnchorsSelene
Selene
Selene
Selene
Special Costume
Special Costume

Selene

Picture Name Role Base Rarity
Selene Artwork
Standard Outfit EX Outfit
Selene Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingJacq Poke Fair Scout (March 31st 2024 - April 18th 2024) - 0.114%
Volo Poke Fair Scout (March 29th 2024 - April 18th 2024) - 0.114%
Cynthia Master Fair Scout (March 25th 2024 - April 25th 2024) - 0.161%
Dahlia Poke Fair Scout (March 22nd 2024 - April 11th 2024) - 0.114%
Double Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 0.114%
and more...

Pokédex Entry

Flavor Text
SeleneThis highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
Selene
This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
Selene
Special Costume
Selene is wearing a special outfit. She's a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!
Mindscape
Selene Mindscape

Selene's Pokémon

Selene & Rowlet

Picture Name Focal Move Type Weakness
Rowlet Image
English: Rowlet
Japan: Mokuroh
モクロー
French: Brindibou
German: Bauz
Korean: 나몰빼미
Grass-type Ice-type
Passive Skills
Hold Hostage 5: Powers up the user's moves when the target is restrained.
Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Main Charater: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1 per Alola Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
570 335 138 352 148 238
5 Star Max Potential Stats
670 375 178 392 188 278


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Leaf Blade Grass-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Critical hits land more easily.
Stare 'Em Down!  Other Category Move   1 (Max Uses) Self
Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself


Sync Moves
NameTypeCategoryMax PowerTarget
Grass Sync Impact Grass-typePhysical Category Move 200-240 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Selene & Dartrix

Picture Name Focal Move Type Weakness
Dartrix Image
English: Dartrix
Japan: Fukuthrow
フクスロー
French: Efflèche
German: Arboretoss
Korean: 빼미스로우
Grass-type Ice-type
Passive Skills
Hold Hostage 5: Powers up the user's moves when the target is restrained.
Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Main Charater: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1 per Alola Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
586 363 140 357 151 257
5 Star Max Potential Stats
686 403 180 397 191 297


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Leaf Blade Grass-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Critical hits land more easily.
Stare 'Em Down!  Other Category Move   1 (Max Uses) Self
Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself


Sync Moves
NameTypeCategoryMax PowerTarget
Grass Sync Impact Grass-typePhysical Category Move 200-240 Opponent
No additional effect


Selene & Decidueye

Picture Name Focal Move Type Weakness
Decidueye Image
English: Decidueye
Japan: Junaiper
ジュナイパー
French: Archéduc
German: Silvarro
Korean: 모크나이퍼
Grass-type Ice-type
Passive Skills
Hold Hostage 5: Powers up the user's moves when the target is restrained.
Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Main Charater: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1 per Alola Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
609 377 144 367 156 266
5 Star Max Potential Stats
709 417 184 407 196 306


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spirit Shackle Ghost-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Applies the Restrain effect to the target
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Leaf Blade Grass-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Critical hits land more easily.
Stare 'Em Down!  Other Category Move   1 (Max Uses) Self
Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself


Sync Moves
NameTypeCategoryMax PowerTarget
Moonlight Leaf Blade Grass-typePhysical Category Move 200-240 Opponent
Crticial Hits land more easily


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Leaf Blade: Power 3 Leaf Blade: Power Up 3 4 48 1
Leaf Blade: Power 3 Leaf Blade: Power Up 3 4 48 1
Leaf Blade: Power 3 Leaf Blade: Power Up 3 4 48 2
Leaf Blade: Move Gauge Refresh 2 Move: Leaf Blade Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Leaf Blade: Critical Propulsion 3 Move: Leaf Blade Has a moderately good chance of charging the user's move gauge by one when a move is a critical hit. 10 120 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Defense + 5 Defense + 5 2 24 1
Spirit Shackle: Power 3 Spirit Shackle: Power Up 3 4 48 1
Spirit Shackle: Power 3 Spirit Shackle: Power Up 3 4 48 1
Power Reserves 3 Powers up moves in a pinch. 7 84 2
Spirit Shackle: Move Gauge Refresh 2 Move: Spirit Shackle Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Spirit Shackle: Power 3 Spirit Shackle: Power Up 3 4 48 2
Restraining Sync-Up 5 Powers up sync moves when the target is restrained. 10 120 3
Hold Hostage 2 Powers up moves when the target is restrained. 8 96 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Steady Aim Critical-hit rate cannot be lowered. 4 48 1
X Attack: MP Refresh 2 Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 5 Speed + 5 2 24 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 6 72 2
Spirit Shackle: Power 3 Spirit Shackle: Power Up 3 4 48 2
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 2
Attack + 20 Attack + 20 7 84 3
Critical Healing 4 Has a good chance of restoring the user's HP when the user lands a critical hit. 10 120 3
HP + 10 HP + 10 2 24 1
Haste Speed + cannot be lowered. 4 48 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 2
Stare 'Em Down!: MP Refresh 1 Move: Stare 'Em Down! Has a small chance of restoring one MP of the move used if the move is successful. 7 84 2
Leaf Blade: Power 3 Leaf Blade: Power Up 3 4 48 2
Restraining Countdown 1 Has a small chance of reducing the sync move countdown by one when an attack move is successful against a restrained opponent. 12 144 3
Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Moonlight Leaf Blade: Power 25 Moonlight Leaf Blade: Power Up 25 5 60 3
Moonlight Leaf Blade: Power 25 Moonlight Leaf Blade: Power Up 25 5 60 3

Selene

Picture Name Role Base Rarity
Selene Artwork
Standard Outfit EX Outfit
Selene
RoleTech
EX RoleTech
☆☆☆☆☆

 

Mindscape
Selene  Mindscape


Selene & Umbreon

Picture Name Focal Move Type Weakness
Umbreon Image
English: Umbreon
Japan: Bracky
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
Dark-type Fighting-type
Passive Skills
S-Move: Dark Zone: Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.)
Dark Zone: Team Crit Immunity: Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
P-Move/S-Move on Opp: Defense ?2 9: Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
706 441 189 354 200 308
5 Star Max Potential Stats
806 481 229 394 240 348
5 Star Max Potential EX Role Stats
866 501 249 414 260 348


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Moonlight Fairy-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self
Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense
Full of Energy!  Other Category Move   2 (Max Uses) All allies
Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Floating High Black Hole Eclipse Dark-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Bite: Power 3 Bite: Power ? 3 3 36 2
Bite: Power 3 Bite: Power ? 3 3 36 1
Moonlight: Move Gauge Refresh 3 Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Moonlight: MP Refresh 2 Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 2
Moonlight: Master Healer 1 Move: Moonlight Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Crunch: Power 3 Crunch: Power ? 3 3 36 1
Unbending Defense cannot be lowered. 5 60 1
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 8 96 2
Crunch: Power 3 Crunch: Power ? 3 3 36 1
Full of Energy!: MP Refresh 3 Move: Full of Energy! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 8 96 2
Full of Energy!: Critical Eye 1 Move: Full of Energy! Raises the user's critical-hit rate by 1 stat rank when its move is successful. 7 84 3
P-Move/S-Move on Opp: Sp. Atk ?2 9 Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Crunch: Power 3 Crunch: Power ? 3 3 36 1
Crunch: Power 3 Crunch: Power ? 3 3 36 1
Crunch: Power 3 Crunch: Power ? 3 3 36 2
Crunch: On a Roll 1 Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. 8 96 2
Crunch: Move Gauge Refresh 9 Move: Crunch Charges the user's move gauge by one when its move is successful. 8 96 3
Attack 10 Attack 10 4 48 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Bite: Power 3 Bite: Power ? 3 3 36 1
Bite: Power 3 Bite: Power ? 3 3 36 1
Bite: Power 3 Bite: Power ? 3 3 36 2
Bite: Move Gauge Refresh 3 Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Agile Entry 2 Raises the user's evasiveness by 2 stat ranks when it enters a battle. 7 84 2
Bite: Aggravation 1 Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. 10 120 3
Floating High Black Hole Eclipse: Power 25 Floating High Black Hole Eclipse: Power ? 25 5 60 3
Floating High Black Hole Eclipse: Power 25 Floating High Black Hole Eclipse: Power ? 25 5 60 3

Selene Special Costume

Picture Name Role Base Rarity
Selene Artwork
Standard Outfit EX Outfit
Selene
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Selene Special Costume Mindscape


Selene & Scizor (Female)

Picture Name Focal Move Type Weakness
Scizor Image
English: Scizor
Japan: Hassam
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
Steel-type Fire-type
Passive Skills
Team Offensive Defense 9: Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
Metallic Acceleration 2: Quickly charges the move gauge when the zone is Steel Zone.
Metallic Power 2: Powers up the user's moves when the zone is a Steel Zone
Theme Skills
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Alola Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
702 426 195 210 180 281
5 Star Max Potential Stats
802 466 235 250 220 321
5 Star Max Potential EX Role Stats
862 506 235 290 220 321


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent
Has a very small chance of raising the user's Attack
Steel Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Metallic Bullet Punch Steel-typePhysical Category Move 100-120 3 (Max Uses) Opponent
Activation Condition: When the field of play's zone turns into a Steel Zone.
Deactivation Condition: When the field of play's zone is no longer a Steel Zone.
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
Loading to Full Power!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Attack and critical-hit rate by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Crushing Red Justice Steel Impact Steel-typePhysical Category Move 160-192 Opponent
Become Mega Scizor until the end of battle.
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Selene & Scizor (Mega Scizor)

Picture Name Focal Move Type Weakness
Scizor Image
English: Scizor
Japan: Hassam
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
Steel-type Fire-type
Passive Skills
Team Offensive Defense 9: Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
Metallic Acceleration 3: Quickly charges the move gauge when the zone is Steel Zone.
Metallic Power 5: Powers up the user's moves when the zone is a Steel Zone
Theme Skills
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Alola Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
702 426 234 210 216 281
5 Star Max Potential Stats
802 466 274 250 256 321
5 Star Max Potential EX Role Stats
862 506 274 290 256 321


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent
Has a very small chance of raising the user's Attack
Steel Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Metallic Bullet Punch Steel-typePhysical Category Move 100-120 3 (Max Uses) Opponent
Activation Condition: When the field of play's zone turns into a Steel Zone.
Deactivation Condition: When the field of play's zone is no longer a Steel Zone.
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
Loading to Full Power!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Attack and critical-hit rate by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Crushing Red Justice Steel Impact Steel-typePhysical Category Move 160-192 Opponent
Become Mega Scizor until the end of battle.
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Metal Claw: Accuracy 5 Metal Claw: Accuracy ↑ 5 3 36 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 3 36 1
Metal Claw: Gobsmack 4 Move: Metal Claw Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 7 84 2
Metal Claw: Move Gauge Refresh 3 Move: Metal Claw Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Crushing Red Justice Steel Impact: Power 25 Crushing Red Justice Steel Impact: Power ↑ 25 5 60 2
Metal Claw: Team Mind Brace 9 Move: Metal Claw Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. 10 120 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Metallic Bullet Punch: Power 4 Metallic Bullet Punch: Power ↑ 4 3 36 1
Metallic Bullet Punch: Power 4 Metallic Bullet Punch: Power ↑ 4 3 36 1
Crushing Red Justice Steel Impact: Power 25 Crushing Red Justice Steel Impact: Power ↑ 25 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Steel Wish: MP Refresh 2 Move: Steel Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
Metallic Surge 9 Powers up the user’s sync move when the zone is a Steel Zone. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Metallic Bullet Punch: Power 4 Metallic Bullet Punch: Power ↑ 4 3 36 1
Metallic Bullet Punch: Power 4 Metallic Bullet Punch: Power ↑ 4 3 36 1
Metallic Bullet Punch: Power 4 Metallic Bullet Punch: Power ↑ 4 3 36 2
Metallic Bullet Punch: Move Gauge Refresh 3 Move: Metallic Bullet Punch Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 10 120 3
Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. 10 120 3
Attack 5 Attack 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 3 36 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 3 36 1
Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. 7 84 2
Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. 8 96 2
Loading to Full Power!: MP Refresh 2 Move: Loading to Full Power! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Steel Zone: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. 10 120 3
Steel Zone Extension 3 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. 10 120 3
Crushing Red Justice Steel Impact: Power 25 Crushing Red Justice Steel Impact: Power ↑ 25 5 60 3
Crushing Red Justice Steel Impact: Power 25 Crushing Red Justice Steel Impact: Power ↑ 25 5 60 3