Moves |
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Dazzling Gleam |
 |  |
50-60 |
100 |
2 (Gauge) |
All opponents |
No additional effect |
Sinnoh Solidarity |
|  |
|
|
2 (Gauge) 2 (Max Uses) |
Allied Side |
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) |
Masterful Metronome |
 |  |
|
|
1 (Gauge) |
Opponent |
Activation Condition: When the user uses any move once Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Additional effects: 16.667% chance each Move Gauge Acceleration, Physical Damage Reduction, Special Damage Reduction, Critical- Hit Defense, Stat Reduction Defense, Status Condition Defense |
Name | Type | Category | Max Power | Accuracy | Move Slots | Target | Blast Burn |
 |  |
178-213 |
90 |
4 (Gauge) |
Opponent |
No additional effect | Dynamic Punch |
 |  |
198-237 |
50 |
4 (Gauge) |
Opponent |
Leaves the target confused | Frenzy Plant |
 |  |
178-213 |
90 |
4 (Gauge) |
Opponent |
No additional effect | Giga Impact |
 |  |
223-267 |
|
4 (Gauge) |
Opponent |
No additional effect | Gunk Shot |
 |  |
194-232 |
80 |
4 (Gauge) |
Opponent |
Has a chance (30%) of leaving the target poisoned. | Hydro Cannon |
 |  |
178-213 |
90 |
4 (Gauge) |
Opponent |
No additional effect | Hyper Beam |
 |  |
223-267 |
90 |
4 (Gauge) |
Opponent |
No additional effect | Inferno |
 |  |
183-219 |
50 |
4 (Gauge) |
Opponent |
Leaves the target burned | Megahorn |
 |  |
189-226 |
85 |
4 (Gauge) |
Opponent |
No additional effect | Zap Cannon |
 |  |
183-219 |
50 |
4 (Gauge) |
Opponent |
Leaves the target paralyzed. |
|
This Is an Investment! |
|  |
|
|
1 (Max Uses) |
An ally |
Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 |
Move: This Is an Investment! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. |
10 |
120 |
4 |
Sundering 9 |
Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move targeting that opponent is successful. |
10 |
120 |
5 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Head Start 1 |
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. |
10 |
120 |
4 |
Fairy Zone: Team Attack Move DR 2 |
Reduces attack move damage taken by allies when the zone is a Fairy Zone. |
10 |
120 |
5 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
2 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
2 |
Dazzling Gleam: Move Gauge Refresh 3 |
Move: Dazzling Gleam Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Sync Free-for-All |
Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Overwhelm 9 |
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
7 |
84 |
2 |
Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
8 |
96 |
2 |
This Is an Investment!: MP Refresh 2 |
Move: This Is an Investment! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Satisfied Snicker 9 |
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
Sinnoh C (Defensive) Extension 3 |
Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Whimsical Acceleration 2 |
Quickly charges the move gauge when the zone is a Fairy Zone. |
8 |
96 |
2 |
Masterful Metronome: Move Gauge Refresh 3 |
Move: Masterful Metronome Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Not Super Effective: Moves ↑ 2 |
Powers up the user’s moves that are not super effective. |
7 |
84 |
2 |
T-Move: Attack ↑ & Sp. Atk ↑ 9 |
Raises the user’s Attack and Sp. Atk by one stat rank when its Trainer uses a move. |
10 |
120 |
3 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
2 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
Gobsmack 4 |
Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. |
7 |
84 |
2 |
Brain Sync 5 |
Powers up the user’s sync move when its Sp. Atk is raised. |
10 |
120 |
3 |
Superduper Effective 5 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 |
Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 |
5 |
60 |
3 |
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 |
Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Bulldoze: Power 3 |
Bulldoze: Power ↑ 3 |
3 |
36 |
1 |
Bulldoze: Power 3 |
Bulldoze: Power ↑ 3 |
3 |
36 |
1 |
Bulldoze: Power 3 |
Bulldoze: Power ↑ 3 |
3 |
36 |
1 |
X Defense: MP Refresh 2 |
Move: X Defense Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
X Defense: Move Gauge Refresh 2 |
Move: X Defense Has a chance (30%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Sharp Entry 1 |
Raises the user’s critical-hit rate by one stat rank when it enters a battle. |
8 |
96 |
2 |
Tough Sync 3 |
Powers up the user’s sync move when its Defense is raised. |
10 |
120 |
3 |
Stoic 2 |
Has a chance (30%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Bulldoze: Power 3 |
Bulldoze: Power ↑ 3 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Bulldoze: Power 3 |
Bulldoze: Power ↑ 3 |
3 |
36 |
1 |
Filled with Curiosity!: Berserker 1 |
Move: Filled with Curiosity! Raises the user’s Attack by one stat rank when its move is successful. |
8 |
96 |
2 |
Filled with Curiosity!: Critical Eye 1 |
Move: Filled with Curiosity! Raises the user’s critical-hit rate by one stat rank when its move is successful. |
8 |
96 |
2 |
Soothing Sand 1 |
Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. |
8 |
96 |
2 |
Furious Brawn |
The more the user’s Attack is raised, the more it powers up the user’s moves. |
10 |
120 |
3 |
Shifting Sand |
Raises the user’s evasiveness by one stat rank during a sandstorm. |
10 |
120 |
3 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sands of Time 2 |
Quickly charges the move gauge during a sandstorm. |
9 |
108 |
2 |
Sandstorm: MP Refresh 2 |
Move: Sandstorm Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Sandstorm: Berserker 1 |
Move: Sandstorm Raises the user’s Attack by one stat rank when its move is successful. |
10 |
120 |
2 |
Pocket Sand 4 |
Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful during a sandstorm. |
10 |
120 |
3 |
Surging Sand 3 |
Powers up the user’s moves during a sandstorm. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Amped Up 1 |
Raises the user’s Speed by one stat rank when it lands a critical hit. |
8 |
96 |
2 |
Bulldoze: Move Gauge Refresh 2 |
Move: Bulldoze Has a chance (30%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Bulldoze: Trip Up 4 |
Move: Bulldoze Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. |
8 |
96 |
2 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
8 |
96 |
3 |
Slo-pponent Sync 3 |
Powers up the user’s sync move when the target’s Speed is lowered. |
10 |
120 |
3 |
Led By Curiosity Ground Impact: Power 25 |
Led By Curiosity Ground Impact: Power ↑ 25 |
5 |
60 |
3 |
Led By Curiosity Ground Impact: Power 25 |
Led By Curiosity Ground Impact: Power ↑ 25 |
5 |
60 |
3 |